ue4 2022/05/02 tick
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Unreal Engine 4/Unreal Engine 4
void ACC_KangnamMain::Tick(float DeltaTime) { Super::Tick(DeltaTime); if(Current_PlayerRotation!=Stop_walk) { SetActorRotation(FRotator(0.f, StoC.Direction+cDirection, 0.f)); AddMovementInput(GetActorForwardVector(),1); Store_State=Current_PlayerRotation+cDirection; } else { SetActorRotation(FRotator(0.f,Store_State,0.f)); AddMovementInput(GetActorForwardVector(),0); } if(ForwardCheckValue!=FSta..